Categories Blog Post author By XH Post date August 31, 2014 No Comments on Note of the day: Never do “gameObject.transform.localPosition.set(x,y,z)”, it doesn’t work like it looks going to. Share this:Click to email this to a friend (Opens in new window)Click to print (Opens in new window)Click to share on Facebook (Opens in new window)Click to share on Twitter (Opens in new window)Click to share on LinkedIn (Opens in new window)Click to share on Pinterest (Opens in new window)Click to share on Tumblr (Opens in new window)Click to share on Reddit (Opens in new window)Like Loading... Tags Unity3D ← HUD – Top Part → One interesting way of loading large data Leave a Reply Cancel reply This site uses Akismet to reduce spam. Learn how your comment data is processed.